Digital Combat Simulator | |
---|---|
Developer(s) | Eagle Dynamics |
Publisher(s) | The Fighter Collection |
Platform(s) | Microsoft Windows |
Release |
|
Genre(s) | Combat flight simulator |
Mode(s) | Singleplayer, multiplayer |
Digital Combat Simulator World (DCS World) 2.5 is a free-to-play digital battlefield game. Our dream is to offer the most authentic and realistic simulation of military aircraft, tanks, ground vehicles and ships possible. This free download includes a vast mission area of the Caucasus region and Black Sea that encompasses much of Georgia. Microsoft Combat Flight Simulator: WWII Europe Series (aka Microsoft Combat Flight Simulator: 2. Weltkrieg: Kriegsschauplatz Europa, CFS), a really nice simulation game sold in 1998 for Windows, is available and ready to be played again! Time to play a flight, historical battle (specific/exact), world war ii and vehicular combat simulator video game title.
Digital Combat Simulator World (DCS World) is a free-to-playcombat flight simulator. It includes a free simulation of the Sukhoi Su-25T Frogfoot attack aircraft and TF-51D Mustang, an unarmed training variant of the P-51D Mustang. DCS is expandable through additional official 'modules' as well as user-made add-ons and mods.
Gameplay[edit]
DCS World includes mission and campaign editors; online multiplayer; a large inventory of land and sea combat units; AI opponents;training missions; a replay system; and a pilot log book.
The mission editor utilizes Lua support and a campaign editor for user created tasks. This allows users to extend provided missions with content created independently from module publishers, or create their own unique scenarios. Users of DCS World can host their own servers with user-made missions for co-operative and/or adversarial multiplayer missions with or against AI units.
Setting[edit]
DCS World includes one free map, which features a large area of the Caucasus region that encompasses much of Georgia – the location of the Russo-Georgian war in 2008, as well as a portion of Crimea, the site of a Russian Annexation in 2014, and a portion of Russia's southern border. Additional maps include:
- 'Nevada Test and Training Range' - A U.S. Air Force training range and location of the Red Flag exercise, which includes Las Vegas, Hoover Dam, Groom Lake Air Force Station, and Tonopah Test Range Airport.
- 'Normandy 1944' - centered around the English Channel, it includes areas of the southern United Kingdom, and Normandy, France during World War II.[1]
- 'Persian Gulf' - centered around the Strait of Hormuz, it includes nearly the entirety of the United Arab Emirates, as well as southern areas of Iran.[2]
Development[edit]
DCS World traces its lineage directly from the Flanker series of combat flight simulator games. Eagle Dynamics published DCS World's direct predecessor with Ubisoft as Lock On: Modern Air Combat. The aircraft from Lock On: Modern Air Combat are still available as part of the Flaming Cliffs 3 module.
The first module (though not until later referred to as a module) added to DCS was DCS: Black Shark (released in 2008) as a stand-alone simulation of the Kamov Ka-50.[3] It was originally an add-on for the previous Lock On: Modern Air Combat series, but it was deemed necessary to use a different engine instead.[4]
The second module added to DCS was DCS: A-10C Warthog (released in 2010). Originally released as a stand-alone simulation, but offering multiplayer compatibility with Black Shark, it was one of the first native 64-bit flight simulators.[5]
In 2011, DCS World was launched with concept of plug-in 'modules'. This allowed using previously stand-alone simulations in same scenario while sharing assets. DCS: A-10C Warthog was made available as plug-in module, while DCS: Black Shark became DCS: Black Shark 2 as part of an upgrade to the simulation.[6][7]
In October 2015, DCS World was relaunched under the guise of DCS World 1.5 via a free update.[8] 'DCS World 1.5' brought all the current aircraft, ground units, and terrain into the new Eagle Dynamics Graphics Engine (EDGE) featuring DirectX 11.
In November 2015, DCS World 2.0 was released in open alpha format via a free update. 'DCS World 2.0' gained the ability to add new theaters of war, such as the new Nevada Test & Training Range. The Caucasus map was in the process of being updated, and was not yet compatible with DCS 2.0.[8][9]
In May 2017, DCS World 2.1 was released in early access which includes support for Nevada and Normandy maps and new rendering (deferred shading and physically based rendering, PBR).[1][10]
In January 2018, DCS World 2.5 was released into open beta testing, which allowed for migration to 2.5 on Steam and from 2.2 Open Alpha. It included an updated, more detailed map of the Caucasus region along with a plethora of other changes and additions.[11][12] The release version of 2.5 was published in April 2018.[13]
Reception[edit]
PC Gamer reviewed the DCS: A-10C Warthog module with a rating of 92/100.[14]IGN praised the care and attention to detail, though remarking a level of inaccessibility: 'Yes, there is a 44-page 'Quickstart' guide and yes, there are tutorials – a bevy of lengthy, highly instructive tutorials, actually – but precious little of this is designed for the neophyte or even the marginally experienced jet jock.'[15]Rock, Paper, Shotgun although praising the module, noted that 'The Hog is a fascinating creature no doubt, but by sending it to the Caucasus and involving it in a characteristically skeletal canned campaign, the devs don’t display it in a particularly fresh or alluring light.'. The absence of an instructive tutorial and the length of the included instruction manual and the presence of bugs and crashes were also criticized.[16]
References[edit]
- ^ ab'DCS: Normandy 1944 Map and DCS: World War II Assets Pack, Now Available for Download!'. Retrieved 2017-05-27.
- ^'DCS: Strait of Hormuz Map'. Retrieved 17 February 2016.
- ^'The Fighter Collection To Release 'Digital Combat Simulator: Black Shark''. Retrieved 2016-12-23.
- ^'Press Release -- DCS Black Shark'. Retrieved 2016-12-23.
- ^'DCS: A-10C Warthog – Open Beta'. Sim HQ. Retrieved 2016-12-23.
- ^'DCS Black Shark 2 Press Release'. Retrieved 2016-12-23.
- ^'DCS: Black Shark 2'. Sim HQ. Retrieved 2016-12-23.
- ^ ab'DCS World Weekend News 30 December 2016'. forums.eagle.ru. Retrieved 2016-01-25.
- ^'DCS World 2.0 Edge Open Alpha & The NTTR Terrain Released!'. Retrieved 2016-12-23.
- ^'Regarding DCS World 2.1'. Retrieved 2017-05-31.
- ^'1.5.8 and 2.2.0 to 2.5 transition discussion'. Retrieved 2018-01-31.
- ^'DCS World 2.5 Open Beta'. Retrieved 2018-01-31.
- ^'DCS World 2.5 'Release' Version Available Now'. Retrieved 2018-04-13.
- ^'DCS: A-10C WARTHOG REVIEW'. Retrieved 2016-12-23.
- ^'DCS: A-10C WARTHOG REVIEW'. IGN. Retrieved 2016-12-23.
- ^'Wot I Think: DCS A-10C Warthog'. Rock, Paper, Shotgun. Retrieved 2016-12-23.
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Digital_Combat_Simulator&oldid=950203178'
version: v.1.1.0.6 - v.1.1.0.7
* Adjustments to reduce probability of stuttering
* Fixed some bugs in the campaigns and missions
* Fixed some bugs that caused tracks to play back incorrectly
* Fixed force correlate mode for AGM-65K/H/G
* Fixed missions sometimes crashing before getting to cockpit
* Some glitches with GUI images are fixed
* Assigning the same function twice to input device causing a crash is fixed
* A new fuel tanks depot of 3D models was added
* Fixed tracking of Aerial Refueling in Logbook
* TACAN crashes if beacon activated by AI AFTER radio it turned on inside the player's plane is fixed
* Fixed of a Molniya animations
* E-3A now able to mid-air refuel
* Fixed the damage model of the Su-25
* AI helicopters will now hold assigned airspeed
* Changed CCIP INVALID message logic
* Fixed a bug with smoke that caused it not to follow wind direction
* Landing and taxi issues of AI at Gelendzhik are resolved
* Gun sight was changed from fixed 41 mil sight to 4000ft cross when CCIP INVALID condition exists in CCIP mode
* Fixed GBU-38 inaccuracy when target designation is set a Markpoint
* Fixed memory management during textures loading
* Faster textures loading at start up
* Fixed occasional crash on exit
* Tuned textures loading procedure
* E-3A pilots will no longer eject
* Resolved issue with AI 'traffic jams' at Sukhumi afld
* Multiplayer - Exterior airbrake sound on other client loop is fixed
* Restored key commands for quick communications without radio menu
* AI getting damaged when refueling is fixed
* AI flight members not forming up correctly with flight lead after takeoff is resolved
* Fixed the crash with Effects.dll
* Player pilot suffers hypoxia after shutting down engines on the tarmac is fixed
* AI aircraft during taxi at Vaziani is resolved
* Buildings that flicker and visibly grow up out of the ground on Low graphics settings is fixed
* Aircraft shelters will use season textures
* AI wingman Maverick usage causes crash is fixed
* Crash when grass comes into view in not certain conditions is fixed
* Problems with AI on the landing in Sukhumi, Krymsk, Anapa are fixed
* Problems of AI aircraft on the taxi ways are solved
* Mission crash caused some data from preparing mode is fixed
* The switching of high-order digits on the VHF radios is fixed
* Solved problem when a light source is present, fog disappears when viewed from above
* DX renderer errors with textures loading are fixed
* WorldManager error at mission editor loading is fixed
* Mission generator error from mission editor is solved
* MP- FMBase error with repeated connection to server is fixed
* Adjusted taxi light of aircrafts
* Fixed some bugs with the Buk and Patriot SAMs and their adjusted their behavior
* The yellow cross cursor will be hidden if inactive for more than five seconds
* Fixed G-meter in A-10C
* Weapons.dll crash after Player Aircraft is Destroyed by Patriot or S-300 is fixed
* ME. The mission browser opening is better optimized
* Role changes of AI will not cause error in mission editor
* ECM pod will work after rearming
* Crash on cockpitbase.dll while watching the track is fixed
* Crash on unpausing the MP track is fixed
* Air Defense units will distinguished from other ground vehicles in the debriefing
* Some bugs in the logbook are fixed
* Fixed some a textures Z-fighting bugs on the ground
* Fixed a time combo-box in the mission generator
* Adjusted A-10C oxygen system when the aircraft is on the ground
* MP- Fixed crash whenever a client or the server pilot uses the emergency External Store Jettison button
* UnitGroup crash with ship shooting is fixed
* Adjusted input default profiles
* The buildings shadow glitch in the TGP video is fixed
Report problems with download to [email protected]
Name | Type | Size | Date | Total | 7 days |
---|---|---|---|---|---|
Digital Combat Simulator: A-10C Warthog - v.1.1.0.9 - v.1.1.1.0 | patch | 1819.4 MB | 11/14/2011 | 1.6K | 4 |
Digital Combat Simulator: A-10C Warthog - v.1.1.1.0 - v.1.1.1.1 | patch | 1788.9 MB | 12/20/2011 | 1.6K | 2 |
Digital Combat Simulator: A-10C Warthog - v.1.1.0.8 - v.1.1.0.9 | patch | 426.5 MB | 7/25/2011 | 1.5K | 2 |
Digital Combat Simulator: A-10C Warthog - v.1.1.0.6 | patch | 685.2 MB | 3/9/2011 | 1.5K | 1 |
Digital Combat Simulator: A-10C Warthog - v.1.1.0.6 - v.1.1.0.7 | patch | 762.9 MB | 4/7/2011 | 1.6K | 0 |
Digital Combat Simulator: A-10C Warthog - v.1.1.0.7 - v.1.1.0.8 | patch | 1117 MB | 6/6/2011 | 2.1K | 0 |